In true rogue-lite fashion, Death Road to Canada is brutal and unforgiving. Having the ability to chuck a sofa at a zombie’s head got me out of many sticky situations, and the early stages of the game are certainly made somewhat easier by creating a muscly character. The latter is particularly useful given the fragility of many weapons and the scarcity of ammunition. Martial arts, melee weapons, and firearms can all be wielded with a range of success, whilst particularly strong characters can throw large items of furniture to lethal effect. One area of character customisation that does directly affect gameplay, though, is the combat specialisms. Even the more everyday recruits can suddenly reveal surprising attitudes, although, unlike a title such as Darkest Dungeon, many of these only really result in different flavour text or optional responses rather than actual gameplay changes. A lucky run can therefore result in a car full of weird and wacky adventurers, all with a series of hidden characteristics and abilities. These range from normal American residents to knights in full medieval armour and various four-legged friends. Unlike the somewhat limited areas to explore, however, the vast range of characters you may find along the way is dizzying. Such repetition is perfectly in keeping with the mood and theme of Death Road to Canada but does result in scavenging becoming a bit of a chore. Because the bulk of your scavenging takes place indoors, it is only the occasional shopping mall that breaks the cycle of identikit offices and family homes. The drawback, however, is that many of these locations begin to look and feel the same as you begin the journey again following an almost inevitable calamity. This lo-fi aesthetic means that vast hordes of shambling brain-eaters can be packed into the procedurally generated locations your ill-fated party must visit along the journey North. The retro-inspired pixel graphics are surprisingly clear and effective for the most part. While this results in yet another rogue-lite, fortunately in this case the setting and the game’s influences are perfectly matched to the form. Heavily inspired by the classic educational title, The Oregon Trail, you must guide a small group of mismatched refugees from a zombie apocalypse, braving both randomly generated ailments and the dungeon exploring scavenging runs necessary to ensure your survival. So, it’s surprisingly topical all things considered. The backstory of Death Road to Canada relies upon you accepting a situation in which hordes of evacuees from the US race to the Canadian border to escape the results of some foolish experiment or disaster.
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